

The first Neverwinter Nights was a solid D&D role-playing game, but where it really impressed was with its dynamic toolset that let players create their own campaigns. Not that the game’s inaccessible – in fact, Obsidian did a nice job of demystifying D&D for non-D&D players (a friendly 175-page manual helps), while the relatively linear plot and simple side quests keep you moving along and leveling up at a merry pace. Neverwinter Nights s is an old-fashioned RPG, where careful character management and shifting through complex dialogue trees take precedence over single-minded dungeon romps, and success is largely determined by the understanding of the 3.5 ruleset that only tabletop D&D players can fully grasp.
